

This has the adverse effect of making the setting feel all too repetitive. There are 30-odd missions, and many reuse locations, since the story essentially has you run back and forth to reach new objectives. The entire game is set in a single town, with missions that take you to specific areas within the town or in its outskirts. Unfortunately, as good as the lighting makes these zones look, there isn’t much in the way of setting diversity. The bluish fog that obscures some maps, dusk light splintering through tree lines, and deep, red emergency lights showcase how brilliantly Turtle Rock incorporated lighting into the game's atmosphere. The lighting deserves mention, as it's fantastic. Visually, Back 4 Blood straddles the fence between realism and cartoonish violence, with run-of-the-mill farmstead, factory, and cityscape environments accentuated by highly saturated colors that pop in the dark. For example, Chargers shoved you off maps, and the ape-like Jockey dragged you into alcoves, away from your teammates. It’s hard not to compare Back 4 Blood to Left 4 Dead, but the Special Zombies in the latter game felt unique not only in their play, but also with how they interacted with the world. This all sounds great on paper, but there are notable flaws with how Special Ridden engage you that sours the overall experience. In a nice touch, the Ridden appear in randomized waves, meaning no two encounters are the same. The 20-foot tall Ogres are effectively bosses who can wipe out your entire squad with just a few devastating attacks. Retches alert hordes with their corrosive bile. Tallboys squeeze you with their giant right hands. Hockers spit paralyzing goo that locks you in place. Common Ridden are only a threat when they swarm you, but Special Ridden have unique abilities that threaten your team. Most Ridden are cannon fodder that you can easily mow down with your arsenal of handguns, shotguns, assault rifles, and throwable explosives. Since 1982, PCMag has tested and rated thousands of products to help you make better buying decisions. ( See how we test everything we review (Opens in a new window).)
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The company also said there will be no microtransaction content of any type or shape added to Back 4 Blood in this new expansion. Additionally, the ultra-difficult No Hope difficulty setting comes to Back 4 Blood alongside Tunnels of Terror, though it will be free and available to everyone.Īdditionally, Turtle Rock confirmed that only one player in a party needs to have purchased Tunnels of Terror for everyone to play. The new Cleaners are called Sharice (and axe-wielding firefighter) and Heng (a "no-nonsense restauranteur"). Ridden Hives has players teaming up to explore seven different dungeons that are overrun with enemies called Warped Ridden. The Tunnels of Terror add-on adds the Ridden Hives PvE activity, new playable Cleaners and Ridden, and additional character and weapon cosmetics, among other things. Players can also pick it up by itself, though pricing was not confirmed. Still, it's a very big number.Īs for the Tunnels of Terror expansion, it's included with Back 4 Blood's Ultimate and Deluxe editions, as well as through the Annual Pass. The game hasn't necessarily sold that many copies, however, as Back 4 Blood is available through Xbox Game Pass. So far, more than 10 million people have played Back 4 Blood, and it's become 2021's best-selling new IP for consoles, publisher Warner Bros. Turtle Rock Studios has announced that Back 4 Blood's first major expansion, Tunnels of Terror, will be released on April 12, while the studio also shared a huge new player number for the game.
